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Psychonauts vr
Psychonauts vr










psychonauts vr

psychonauts vr

The game was initially backed by Microsoft's Ed Fries as a premiere title for the original Xbox console, but several internal and external issues led to difficulties for Double Fine in meeting various milestones and responding to testing feedback. Psychonauts was based on an abandoned concept that Tim Schafer had during the development of Full Throttle, which he expanded out into a full game through his then new company Double Fine. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. He finds that there is a sinister plot occurring at the camp that only he can stop. Psychonauts follows the player-character Razputin (Raz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities.

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In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title with updates for modern gaming systems and ports for Mac OS X and Linux. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox and PlayStation 2.

psychonauts vr

Psychonauts is a 2005 platform video game developed by Double Fine Productions.












Psychonauts vr